HABBL Season Six Hub

Welcome to the HABBL Season Six Hub!

Below you’ll find all the results LIVE as they come in! Once you’ve submitted your results give the page a refresh and they should appear below. If not, give the league commissioner a bribe and it’ll get fixed.

With 12 coaches signed up, we’ll have 2 divisions of 6, with the top 4 from each division reaching the Playoffs to see who will be crowned
Season Six Champion!

Round 1

Joseph Storey-StampvsLiam Mechen
Paul HuttonvsPaul Davidson
JohnvsSamuel Gorman
CalumvsPeter Grant
Mark WheldonvsLiam Howard
William WilkesvsAdam Stephenson

Round Deadline: 28th September

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Season Six Rules

Rounds

Each round we’ll let you know who your opponent is, you’ll have 3 weeks to organise and play your game. Results are reported in the club via a QR code and appear live on the site.

Drafting a Blood Bowl Team

Follow the standard rules for drafting a team on pages 84 – 91 of the rulebook. As this is a new edition there will be no redrafting from season four.

League Play Rules

Follow the standard rules for playing league games as per pages 93 – 101 of the rulebook.

League Scoring

Teams will gain League Points as followed:

  • Win : 3pts
  • Draw: 1pts
  • Loss: 0pts

Additionally the following bonus points will be available and added to your League points. They will also be used as first decider:

  • Score 3 or more touchdowns : 1pts
  • Concede 0 touchdowns: 1pts
  • Cause 3 or more casualties: 1pts

Record Keeping

It is a coaches responsibility to properly keep a record of their team(s) during the league(s). This can be done on paper or electronically. If you need any support on this please talk to the League Commissioner.

Divisions and Play-offs

Depending on the number of coaches taking part there may be multiple divisions. The top teams from the division(s) will qualify for the Play-offs, which is a knockout series of games to see who is the season 5 champion!

Failure to Play Rules

If a game doesn’t happen within the two week period the League Commissioners will judge the penalty based on a Failure to Play (FTP) fault scoring system. Each fault (e.g., not communicating in a timely manner, not showing up, cancelling the game last minute) will add to that coaches FTP score. The coach with the higher FTP score will suffer a loss. The severity of the loss will be based on the difference in the scores.

  • If there is no difference between the FTP scores (both coaches were equally to blame) the game will be a 0-0 draw, with no bonus points, MVP or winnings for either coach.
  • A difference of 1 between the FTP scores will result in a 1–0 win, with 1 bonus point, 50k winnings, and an MVP awarded to the coach with the lower FTP score.
  • A difference of 2 or more between the FTP scores will result in a 2–0 win, with 1 bonus point, 60k winnings, and 2 MVP’s awarded to the coach with the lower FTP score.

Of course, sometimes there are exceptional circumstances that cannot be avoided. The League commissioners will be more lenient to faults outside of the coaches control, such as illness and emergencies.

Friendlies

Coaches may play any number of friendly games as per page 103 of the rulebook (the games have no impact on the league). These results don’t need to be submitted.

Dropouts

If any coaches drop out during the league, the remainder of their games will become byes for the other coaches (Unless a replacement can be sourced), counting as 2(0) – (0)0 win as described in the Failure to Play section.