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The Big Game 5 – Erasing Your Mistakes

December 21 @ 8:00 am 8:00 pm

The fifth event in our โ€˜Big Gameโ€™ series. A custom narrative Warhammer 40,000 Apocalypse game for crazy people with huge armies. Continue the story of Sephirus and impact what happens in our next narrative campaign day event.

Event Essentials

When: 21st December 2024

Start Time: 08:00

Finish Time: 20:00 (or earlier if the game is over)

Ticket Price: ยฃ5

Number of Tickets: 12 (4 imperium, 4 chaos, 4 xenos)

Painting Requirements: Fully painted and based

The Story So Far…

The Imperium is still reeling from the loss of Sephrirus and the STC machine that was found there. The forces of Chaos revel in their victory, despite the loss of their demonic overlord.

In tatters, those forces loyal to The Emperor that still remain have fled to the fortress world of Fortrinโ€™s Forge. There they seek to employ a new weapon: a weapon powerful enough to destroy the beleaguered world of Sephrirus and all the forces who still walk its surface in one sudden move – erasing forever the mistakes that had been made there.

However, Fortrinโ€™s Forge was already being besieged. Do the forces assailing it understand the weapon at its core or are they simply attempting to destroy the imperial remnants? Only time will tell.

Heroes step forwards to prove there is light left in the darkness. Sephirius is gone but the war continuesโ€ฆ

Army Rules:

Each player brings roughly 4000-5000 points of their army.

The game uses open war narrative rules and so you may bring whatever you like – there is no rule of three. You may bring models from different codexes/indexes if you wish but they must still all fit into either xenos, imperium or chaos. Every model from one codex/index must use the same detachment e.g. all your space marines must use the gladius detachment (if thatโ€™s what you pick) and you may not use any other for any other space marines you bring.

Each player will have one warlord (pick the character that makes the most sense narratively). Each team will also select a warmaster, who is in overall command of the team.

Your army must be fully painted and correctly based.

This is a narrative mission about the story of your characters. Therefore, you may not bring named characters (e.g. no primarchs). Cโ€™tan shards are not named characters – but only one of each โ€˜namedโ€™ one may be used across all Necron players (if there are any)

You may bring legend units (provided they are not named characters).

Mission rules:

The game use a custom narrative rule set that players at previous Big Games will already know.

  • Deployment is done by all players at the same time. Each team will secretly select a number of minutes from 1 to 20. This is how much time they will have to set up their entire army. The team on each board with the lowest number will go first. (Team Imperium must select one number despite being split across two boards). Any units not set up in time are placed in strategic reserve.
  • Units coming in from strategic reserves may enter from any board edge and in the enemy deployment zone at any turn. All reserves must be on the table by the end of Turn 3 or count as destroyed. The team going second may bring in reserves from Turn 1.
  • Aircraft may start the game on the board, deployed as normal.
  • The following stratagems may not be used: command re-roll, counter-offensive, insane bravery, fire overwatch, rapid ingress.
  • Each player will be given 20 command points at the start of the game. You may not generate more for any reason.
  • You may use the same stratagem more than once in a phase. However, the cost of this stratagem doubles each time you use it. (e.g. a 1cp stratagem will cost 2cp the second time, 4 the third etcโ€ฆ)
  • All Team Imperium players will start and finish their turns at the same time. Team Chaos and Team Xenos will do the same. However, some players may find they are ready to start the next phase before others – this is acceptable, provided you have checked with your teammates. You may not be available to watch dice rolls done against your units but someone from your team must watch every enemy dice roll. Unless you give permission, you should roll all saves for your own units. You may also allow others to move, fire and even charge/fight with your units if you wish.
  • The game is designed to be fun for all players, so the organiser may make changes throughout the game to keep things fun, for example I may allow a player to bring on dead units if they are getting destroyed. 

Victory Conditions:

  • There are a number of objective markers on each board. Players that hold an objective at the end of their command phase earn their team 5 Victory Points if it is your deployment zone, 10 victory points if it is in no manโ€™s land and 15 victory points if it is the enemy deployment zone.
  • Killing an enemy Warlord is worth 10 victory points and killing the enemy war master is worth 20 victory points.
  • Each player will also have a secret objective. If they manage to keep this secret and achieve this by the end of the game, each one is worth 10 victory points.
  • The team with the most victory points at the end of the game wins.

Event Schedule:

8.00 – 8.30 – arrive and get your army ready in a staging zone

8.30-9.15 – Briefing and deployment

9.15-12.00 – Game

12.00-12.30 – Lunch

12.30 – 20.00 – Game

20.00 – End of the game

The game ends if any of these requirements are met:

  • Five turns for all teams are completed.
  • It reaches 20.00
  • The outcome is obvious and the majority to vote to end the game

Awards

Everyone at this event is a winner but there are no prizes to be won.

Tickets

The numbers below include tickets for this event already in your cart. Clicking “Get Tickets” will allow you to edit any existing attendee information as well as change ticket quantities.
Big Game 5: Imperium
£5.00
4 available
Big Game 5: Chaos
£5.00
3 available
Big Game 5: Xenos
£5.00
0 available
Sold Out

Refund Policy

Tickets can be refunded up to 7 days before the event starts unless the event is cancelled, where a full refund will be issued. Hull’s Angels is not responsible for any additional costs (such as travel or accommodation) that may occur if an event is cancelled. To request a refund please contact us.

Age Restrictions

To attend an event you must be 18 or over.

Hull’s Angels Gaming Club

4-5 Whitefriargate
Kingston Upon Hull, HU1 2ER United Kingdom
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